۰۳/۴/۲۶، ۰۱:۱۲ عصر
After the expansion was released, it appeared that there were two types of players in Azeroth - those who had plans to purchase it shortly as well as those who been to a late-night event of some sort to receive it earlier and eager to display their new دیدن لینک ها برای شما امکان پذیر نیست. لطفا ثبت نام کنید یا وارد حساب خود شوید تا بتوانید لینک ها را ببینید.
items, their brand new pets, mounts that were new, and the like. Cities that are typically populated with people such as Ironforge as well as Orgrimmar were left in the dust as players moved to Outlands and the beginning locations for the eight known races were exactly the same way in that anyone with any interest at all in making a new character was eager to explore the brand-new Blood Elf as well as Draenei areas.
The moths were so difficult to kill that even one of the initial Draenei quest was not easy the first day because several players did the exact same similar thing.
The consequence, naturally it was that the creatures required to complete quests in the new zones of beginning could not spawn quickly enough to keep pace with the speed at which they were being killed. The initial few hours of the brand new character was the same exercise in patience as they were a fun adventure through beautifully elaborate new worlds. The quest locations were also overcrowded with players in Hellfire Peninsula, the area of Outlands which all players are at the moment they enter into the Dark Portal. Quests that ought to have taken only one or two minutes to complete appeared to be a long time when players fought for mobs and quest-item spawns. At times, the area was so crowded that the servers could not keep up, and Outlands was shut down, even just for a brief moment.
A number of the first missions within Hellfire Peninsula reward you with green (uncommon) or blue (rare) equipment and weapons which, unless you're in the final game with purple (epic) equipment from dungeons from the initial game, will be a significant improvement. The result, which is intentional on the part of Blizzard is that the gap in performance between the minority with epic gear and the majority of the populace shrinks, which means that دیدن لینک ها برای شما امکان پذیر نیست. لطفا ثبت نام کنید یا وارد حساب خود شوید تا بتوانید لینک ها را ببینید.
the subsequent quests and dungeons will provide equal challenge for every player. The gear available during the initial dungeons seems to only offer minor improvements over the previous rewards for quests, but some blue armor pieces we've already collected have provided us the opportunity to play with socketing gems made by experienced jewelers to get additional stat boosts.
items, their brand new pets, mounts that were new, and the like. Cities that are typically populated with people such as Ironforge as well as Orgrimmar were left in the dust as players moved to Outlands and the beginning locations for the eight known races were exactly the same way in that anyone with any interest at all in making a new character was eager to explore the brand-new Blood Elf as well as Draenei areas.
The moths were so difficult to kill that even one of the initial Draenei quest was not easy the first day because several players did the exact same similar thing.
The consequence, naturally it was that the creatures required to complete quests in the new zones of beginning could not spawn quickly enough to keep pace with the speed at which they were being killed. The initial few hours of the brand new character was the same exercise in patience as they were a fun adventure through beautifully elaborate new worlds. The quest locations were also overcrowded with players in Hellfire Peninsula, the area of Outlands which all players are at the moment they enter into the Dark Portal. Quests that ought to have taken only one or two minutes to complete appeared to be a long time when players fought for mobs and quest-item spawns. At times, the area was so crowded that the servers could not keep up, and Outlands was shut down, even just for a brief moment.
A number of the first missions within Hellfire Peninsula reward you with green (uncommon) or blue (rare) equipment and weapons which, unless you're in the final game with purple (epic) equipment from dungeons from the initial game, will be a significant improvement. The result, which is intentional on the part of Blizzard is that the gap in performance between the minority with epic gear and the majority of the populace shrinks, which means that دیدن لینک ها برای شما امکان پذیر نیست. لطفا ثبت نام کنید یا وارد حساب خود شوید تا بتوانید لینک ها را ببینید.
the subsequent quests and dungeons will provide equal challenge for every player. The gear available during the initial dungeons seems to only offer minor improvements over the previous rewards for quests, but some blue armor pieces we've already collected have provided us the opportunity to play with socketing gems made by experienced jewelers to get additional stat boosts.